LOL.. yeah .. there are a few things you could do..
first off.. you could try using a gradient grey white background in your environment.. or prolly use a huge cylinder with its normals flipped and with a background image mapped on it.. those dark backgrounds wont help in any way..
Second.. use an infinite plane with falloff on its mats.. vray plane ... as the base plane.. for test renders at least..
those mats you are using would require some tweaking too.. they are set to fresnel reflection would be my guess.. lower the reflective glossiness from 1.0 to around .86 to .92.. uncheck the fresnel reflection box on the Reflection section of teh materiel.. that should make things slightly better..
Could you try and send that max file across, and I will try and send you some settings for it..
Dont hate VRay.. it is a good tool.. dont complain abt it just because it looks difficult now.. you will be up and running in no time..
But here is what amuses me.. I havent been here on this forum in ages.. and I come back and see.. Ornoxx is still cribbing ... way to go man..

.. good to see you but for ehavens sake man.. stop cribbing.. :)