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Old February 13, 2008, 11:09
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svetlanica
how works fit deformation in lofting??

Does anybody know where I can find good tutorial or explanation about fit deformation in lofting?
I was really tried to understand this but for me it looks impossible to understand...
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Old February 14, 2008, 18:54
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Marta
Quote:
Originally Posted by svetlanica View Post
Does anybody know where I can find good tutorial or explanation about fit deformation in lofting?
I was really tried to understand this but for me it looks impossible to understand...
You can't do better than get any of the 3DS Max Bible series - probably get a good copy cheap on E-Bay or Amazon
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Old February 16, 2008, 04:14
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fishly fishly fishly
As Marta says, the 3DS Max Bible books are usually quite handy.
Check the thread here:
http://www.gfxelite.de/forum/showthr...6.html?p=97405
Hope this helps :)
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Old February 21, 2008, 10:13
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svetlanica
I was looking in 3DS max bible, but unfortenatly, there is no enough about fit deformations...instead there is just less than half page, without any good example...
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Old February 21, 2008, 12:38
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kevin
Fit deformation lets you use two Fit curves to define the top and side profiles of your object. Use Fit deformation when you want to generate loft objects by drawing their profiles.

Fit shapes are really scale boundaries. As your cross-section shape travels along the path, its X axis is scaled to fit the boundaries of the X-axis fit shape and its Y axis is scaled to fit the boundaries of the Y-axis fit shape.

Note Fit is not available when loft output is set to Patch.
Procedures

To use Fit deformation:

Select a loft object.
Click Loft in the modifier stack display.
Click Fit on the Deformations rollout.
Select shapes in the viewport to use as fit curves.
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