@amsomnia: thanks for uploading these movie, but that`s not the "real" anime style wich anime-lover will recognize with. The character in these tutorial is just "american-style"-anime-wannabe model. The word "anime" has been long identified and recognize with japanese style animation, not with west/american style animation that`s, AFAIK, dubbed "cartoon/toon" style.
Yes of course if someone here have link or ebooks or anything that`s teach "anime" (read: japanese style animation) character modelling, please share.
There`s vast different style of anime style in japan, range from super realistic to very cartoony/deformed looking.
@Ghostmonkey: i can understand kanji&hira/katakana a bit, if you have a material about this subject please let me know. thanks.
The purpose of a modeling tutorial is to teach the necessary modeling techniques to do certain kind of element, in this case a character, the objects you are able to create with polygon modeling can be as infinite as your imagination!!!!, come on guys don't be that lazy!!! learn the software principles and create what you need. I know the style you talking about, if you can spot the difference between the americanized copy I'm sure you can embed an image plane of your favorite character, and do a model based on that. I don't see the point in follow instructions on a video just to end up with a copy of a copy of a character, better download someone elses 3d model.
No, that`s not what i meant, i know modelling, but i`m curious how japanese 3D artist produce their art, how they create such character. They maybe use the same software we use, but i want to know how they do it. I`ve learned much from western artist tutorial, i just wanna broaden my perspective from different POV, that`s all. There`s sooo little character modelling tutorial created by asian (Japanese, Chinese, Korean, etc) yet their result often so stunning.
Ghostmonkey, I read Katakana & Hiragana. So if you have information about this, I'm interested too.
Quote:
Originally Posted by amsomnia
The purpose of a modeling tutorial is to teach the necessary modeling techniques to do certain kind of element, in this case a character, the objects you are able to create with polygon modeling can be as infinite as your imagination!!!!, come on guys don't be that lazy!!! learn the software principles and create what you need. I know the style you talking about, if you can spot the difference between the americanized copy I'm sure you can embed an image plane of your favorite character, and do a model based on that.
You've got a point there amsomnia. As for me, the problem with modelling anime is always with the facial proportion. When I just follow the image plane reference, it always turns out like aliens
Some manga/anime artists have styles where the corner of the mouth extends beyond standard human proportion with vertically-oriented ellipsoidal eyes. (i.e. Lina Inverse from Slayers) It looks great on 2D, it just looks freaky on 3D.. lol.
I've tried several workarounds such as making the eyeballs ellipsoidal instead of spheres. It looks alright, but when I animate it, the illusion broke.
So I think my needs for a real manga/anime modelling tutorial has more to do with the thought process of converting 2D anime into 3D.
Thanks for your simply maya tutorial, I'll check it out. Although from the screenshot, it appears the eyes (my main area of problem) is bulging out too much (my tries in modelling anime always have that result )
Seishirou you're right, it's very very difficult to take a 2d character and make it look the same in 3D. I had the same problems you had while doing a character design that I wanted to be manga style, the 3d versions of the faces just don't look right.
If you looking for examples, one very good one is the approach behind "Final Fantasy 7 Advent Children" but the face proportions were changed and the eyes are smaller than in traditional manga on almost all the characters. I don't have tutorials on that, but an Artbook may help. The modeling team uses Maya.