Non-Linear Animation
Move beyond the keyframe with the new non-linear animation system in CINEMA 4D Release 11. With non-linear animation, it's easy to build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies. You can easily block out animation based on predefined motions and build upon the basic movement by overlaying additional keyframes or motions.
Animation Layer Example Movie
QuickTime / 3.2MB
Animation Layers
Animation layers allow you to build up a complex movement from individual layers, much like editing an image. You can block out the basic movement on one layer, then refine the motion with secondary animation layered on top. Define the "opacity" of each animation layer to control its influence over the final movement. In fact, you can animate the mix strength of each layer. Animation layers even work with complex hierarchies, allowing you to layer the animation of even the most complex character rigs.
Motion Clips Example Movie
QuickTime / 3.7MB
Motion Clips
Motion Clips provide true non-linear animation functionality by allowing you to group complex keyframe animations on an entire hierarchy into a single clip that can be easily moved, layered or looped. Whether you're building motions for a character, defining presets animations for motion graphics or designing mechanical simulations, you can easily create a library of motions that can be dragged and dropped like video clips to define the final animation.
CINEMA 4D automatically blends between each motion, or allows you to define the length and curve of the transition. Each clip can easily be looped, scaled or cropped; and just as with animation layers, motion clips can be layered with individual mix strength settings for each layer. The animation itself can be easily repositioned in 3D space using CINEMA 4D's new Pivot Object, making it easy to integrate your motions with one another and place the animation within the 3D environment.
Pivots Example Movie
QuickTime / 3.7MB
Pivots
These little helpers come in handy if you need to change the direction of e.g. a walking character, without changing the walkcycle itself. Or if the character walks upon a moving surface (elevator, escalator). In this case only the pivot needs to be animated (move or rotate) and the character follows immediately.
Stil looking for more information?
Code:
http://www.cineversity.com/series/index.asp?spid=73
CINEMA 4D Grundversion64-bit support for MacOS X 10.5.
An unintentional modification of the layout can be prevented by enabling the Lock Layout command.
Scripts linked to icons can be modified directly in the Script Manager.
Shortcut for switchen between tablet and mouse modes.
User-specific configuration files are saved to the user folder.
This key can be defined to emulate the right mouse button on a MacOS.
Old GI settings can be converted
Show tool cursor.
Improved Enhanced OpenGL texture quality thanks to MIP mapping.
Improved Enhanced OpenGL texture quality thanks to antialiasing.
Selecting CINEMA 4D or system color picker.
COLLADA import and export.
Keys can be arranged left-justified.
Command line parameter for modifying configuration file paths.
Light Objects can be excluded from GI.
Consistent noise in Area shadows.
The Stage Object can be deactivated.
The Doodle tool lets you sketch in the Editor Window. You can use this tool do, well, doodle around or mark corrections, etc.
Sound curves displayed in the Animation Palette.
All relevant functions in the Timelines Edit menu also work with Motion Clips.
Show active animation layer Keys only.
Filtering Motion Sources.
New Timeline mode: "Motion Modus".
"Bake" functionality for animations expanded.
New Key Reducer algorithm treats curves more gently.
Move and Scale also works with Motion Clips.
Increasing velocity can be temporarily set to a constant velocity.
Integration eines nichtlinearen Animationssystems (auch bekannt als "NLA") namens "Motionsystem" in CINEMA 4D.
The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips.
Motion Clips - an integral part of the Motion System.
The Motion System tag contains animation and motion layers.
Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations.
Add Animation Layer command.
"Add Motion Clip" function turns conventional animations into Motion Clips.
Add Empty Motion Layer command.
Using the Pivot Object, Motion Clips can be modified interactively in the Viewport.
Improved organization of Render Settings options.
Vastly improved resolution settings for rendering.
Integrating sound into rendered videos.
Only render soft shadows.
Auto Light must no longer be disabled when using GI.
Doodles can also be integrated into renderings.
Post effects, incl. all parameters, can be copied to other scenes.
Object (Texture) baking can replace original objects.
3D mouse for MacOS.
CINEMA 4D can now be registered online.
Online Updater.
The Stage object can be disabled.
Ghosting, or "onion skinning" can be enabled for animations using the Display tag.
Functionality for improving Global Illumination at object level.
Vibrate tag now also works with object coordinate system.
Access to Layer Browser functions at element level.
Exit Reflections can be disabled.
Realistic-looking glass using Absorption.
More realistic reflections.
A value that randomly affects the dispersion of Noise (also available for the former SLA volume shaders and elsewhere (e.g. Landscape object) where Noise is used).
Gradient overshoot can be prevented.
New Pixel Shader.
Expanded editing functionality by multiple selection.
Parameters of linked elements displayed in the Attribute Manager.
Expanded selection of list items.
Using existing elements to create GUI elements for user data.
Create C.O.F.F.E.E. code to define parameter values.
Selected Render Settins can be displayed in the Attribute Manager.
Vastly improved User Data display and management.
QuickTime videos and sound filed (currently only on MacOS) can be played in the Content Browser.
Easily create multilingual presets.
When copying materials in the Content Browser bitmaps associated with those materials can also be copied.
Texturing made easy with Projection Man.
Easy Constraint object setup via commands.
Individual Constraint options can be enabled or disabled separately.
Gravity, offsets, rotaton and scale springs for Spring Constraint.
Mirror function for Constraing object.
Rendered images can be saved to a custom path.
Paging through the help files.
The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager.
BodyPaint 3DTIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth.
Tiles textures can also be displayed as such in the texture view.
Additional options for brush shape.
Color patterns can be defined directly from a texture or a selection and vice versa. The can also be modified right away.
Wallpapers can be defined directly from a texture or a selection and vice versa.
Easy allocation when creating new Color Presets in libraries.
Re-organized color presets.
Jitter has a new parameter: "Jitter Count".
Airbrush functionality for brush.
Any texture or selection can be defined as a brush and also modified.
Original brush size can be reset with a single click.
Art Pen rotation supported.
Re-organized brush presets.
Photoshop-compatible brushes can be loaded.
Define Brush Presets directly from selections or textures.
Define Color and Wallpaper Presets directly from selections or textures.
The number of vector paths in a given bitmap will be displayed.
UV Meshes can be drawn on a bitmap layer.
Paint tools now have separate parameters.
New "Blur" tool.
New "Sharpen" tool.
New "Colorize" tool.
Improved handling of "Transform Bitmap" tool.
Projection Painting can also be applied to hidden polygons.
Improved workflow for defining visible layers.
Display (not utilization!) and saving (unaltered) of Photoshop layers.
Creating custom material channels.
Advanced Render ModuleCompletely reworked Global Illumination.
The new Ozone parameter helps create realisic dusk/dawn scenes.
Physical Sky offers more realistic renderings.
Several new Sun parameters.
Numerous new Sun parameters.
New atmospheric effect for creating realistic haze for distant objects.
2D Cloud shadow can be disabled.
The blue Sky Dome light can now be disabled.
Two new parameters that influence a skys GI emission.
Support for external RenderMan render engine and RenderMan-compatible AIR and 3Delight renderer engines.
Easy Constraint object setup via commands.
Individual Constraint options can be enabled or disabled separately.
Gravity, offsets, rotaton and scale springs for Spring Constraint.
Mirror function for Constraing object.
Rendered images can be saved to a custom path.
Paging through the help files.
The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager.
Code:
http://www.maxon.net/pages/dyn_files/dyn_htx/htx/welcome_e.html
http://www.maxon.net/pages/products/new_e.html