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Old August 11, 2008, 23:47
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Maya 2009

Autodesk Inc. has announced Autodesk Maya 2009 3D animation and visual effects software, in celebration of the software’s 10-year anniversary. Maya 2009 includes advancements in modeling, animation, rendering, and effects that maximize productivity, optimize workflows, and provide new creative possibilities. Maya 2009 is being showcased at Autodesk booth 501. While the complexity and size of scenes continue to rise, Maya 2009 provides new tools to make them more manageable. These tools include the new Maya Assets toolset, which enables users to encapsulate a set of nodes into a single container and publish a view of the data suited to the artist’s task. The release also offers a new Render Proxy feature in mental ray, and additional multi-threading work and algorithmic speedups that boost interactive draw, simulation and rendering performance for even the heaviest scenes. Maya 2009 gives modelers and texture artists control over polygon modeling and UV texturing through selection management features, efficient modeling workflows, and precision UV unfolding and layout options.
(8/11/2008)



Maya 2009 supports collaborative, iterative workflows and promotes data reuse. The software has a new animation layering paradigm that provides animators with increased non-destructive flexibility, as well as an updated Render Pass toolset that offers precise control over render output and optimizes integration with Autodesk Toxik procedural compositing software.

Maya 2009 offers a Maya nParticles dynamic simulation module and a Maya Muscle feature set. nParticles is part of the Maya Nucleus Unified Simulation Framework, an effective approach to creating complex physics simulations that interact directly with each other. To help studios capitalize on the popularity of stereoscopic 3D films, Maya 2009 offers a flexible new stereo camera rig, complete with in-viewport stereo viewing.

Autodesk anticipates that Maya 2009 will be available in English in October 2008. Maya 2009 will be supported on the Windows and Linux operating systems (64-bit and 32-bit versions), as well as Mac OS X for Intel-based Macintosh and PowerPC computers (32-bit version only).

Autodesk is priced at $1995 for Maya Complete 2009 (standalone) and $4995 for Maya Unlimited 2009 (standalone). The upgrade price from Maya Complete 2008 to Maya Complete 2009 is $899, and the upgrade price from Maya Unlimited 2008 to Maya Unlimited 2009 is $1249.

Autodesk Subscription with Gold Support is available for purchase simultaneously with the product or upgrade purchase. The Autodesk suggested retail price for Subscription with Gold Support for Maya Unlimited is $1495 per year, and for Maya Complete is $1295. Subscription with Gold Support customers qualify for access to the latest software updates, valuable product extensions, telephone and web support, a comprehensive knowledge base and e-Learning materials.
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Old August 12, 2008, 08:26
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What's New



Create breathtaking 3D with Autodesk® Maya® 2009 software. Ten years since its industry-redefining launch, Autodesk Maya software continues to push the envelope, with a feature-packed release. Addressing the increasingly difficult challenges faced today by everyone from one-man shops to chief technology officers managing a complex production pipeline, Maya 2009 delivers a host of new features and enhancements intended to maximize productivity, optimize workflows, and offer new creative possibilities for users in film, television, games, and design.


New Selection Paradigm
Powerful new selection features in Maya 2009—including true soft selection, and pre-selection highlighting—mean fewer mouse clicks, and less trial and error for common tasks.
Improved Modeling Workflow
Maya 2009 delivers intuitive, productive modeling enhancements, including symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.

Maya Assets
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a user’s perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.

Animation Layering
A powerful new animation layering paradigm, built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.

Maya nParticles
Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.

Maya Muscle
Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.

UV Layout Enhancements
The ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout options —including an interactive mode—can increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.

Render Proxy
A new Render Proxy feature in mental ray® enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.

RenderPass Enhancements
A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk® Toxik™ software.
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Old August 12, 2008, 12:42
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God, why all the good things always came to maya, not 3dsmax??! all we`ve got in every new release of 3dsmax is just a fraction of what maya`s got, and a hella lot of new bugs, incompatibility, new slowdowns, and new frustrations and angered user all around the world.

And yet i can`t leave 3dsmax and really REALLY have no interest at all about learning maya.
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