Read more following the link.
Code:
http://area.autodesk.com/index.php/blogs_ken/blog_detail/3ds_max_design_and_3ds_max_2009_announced/P0/
At this time, we are not releasing all the information about the two new flavors, but that will come as we officially launch the products later this quarter (March 25th). So, I don't actually want to duplicate all that information here, just deal with the major points:
1. 3ds Max Design 2009 includes 100% of the features in 3ds Max 2009 - except for the SDK
2. 3ds Max Design has the new Exposure lighting analysis feature, 3ds Max 2009 does not
Remember, this is an INCOMPLETE list, about 30% of the features are not listed here. Some important features will be revealed at launch.
Biped:
• Hands Like Feet Option
• Working Pivot Rotation
• Mirror Animation Options
• Triangle Neck
Modeling and Mapping
• UV Spline Mapping
• UVW Unwrap Improvements
Rendering
Reveal Workflow
• With 3ds Max 2009, Autodesk introduces Reveal rendering, a system that gives users very precise control over their renders, which in turn streamlines iterative workflows and enables artist to render final imagery faster. This key new feature gives artists the ability to visualize and manipulate a given region in both the Viewport and the Framebuffer. The rendered image Framebuffer now contains a simplified set of tools to quickly validate changes in a render, by optionally filtering out objects, regions and/or processes to temporarily balance quality vs. speed vs. completeness. For instance, render speed can be modulated by toggling geometry translation, lighting calculation and image-quality settings, based on what the artist desires to update. Using Reveal, artists can now also auto-generate regions around selections and reuse temporary Final Gather maps at any time.
Photometric Lighting Enhancements
• 3ds Max 2009 delivers a number of photometric lighting enhancements. The software now gives artists support for new types of area lights (circular, cylindrical), photometric web previews in the Browse dialog and Light UI, as well as improved near-field photometry quality and spot distribution. Plus, distribution types can now support any emitting shape and artists can have their light shapes appear in their rendered image.
mental ray
• ProMaterials
• New mental ray Proxy Objects
• Enhanced Accessibility of Production Shaders
• Enhanced Per-object Render Settings
• Improved Render Final Gather and Global Illumination
• New mental ray Render Elements
Read the following pdf files for a more detail tour:
Code:
http://area.autodesk.com/blogs/pimentelk/080213_0626/3ds_Max_2009_3ds_Max_Design_2009_FAQ1.pdf
http://area.autodesk.com/blogs/pimentelk/080213_0626/3ds_Max_2009_Features%20_Benefits2.pdf
http://area.autodesk.com/blogs/pimentelk/080213_0626/3ds_Max_Design_2009_Features_Benefits1.pdf