Maya Rendering: Workflow
This movie will show you how to take advantage of key Maya rendering workflow features to streamline common rendering tasks. The addition of containers to the Hypergraph and Hypershade, for example, helps you simplify the display of complex node hierarchies. This video will teach you how to publish attributes to containers from the Attribute Editor. You’ll also learn how to quickly and efficiently set up a skin shader and how to use the subdivision approximation node to produce Catmull-Clark polygon meshes.
Maya Rendering: mental ray Shaders and IPR
This movie will demonstrate some of the latest mental ray for Maya 2008 rendering effects—and how you can quickly and efficiently achieve them. You’ll see how improvements to the round corner shader make it even easier to create geometrically imperfect, or realistic, corners and learn how to take advantage of the tone mapping shader to convert a high-range image to a lower-range one. You’ll also learn how to use the new mental ray Sky Portal system—a workflow that simplifies the process of lighting indoor scenes with outdoor lighting. Finally, you’ll see how improvements to IPR—including a new snapshot feature—can help you fine-tune your scenes much faster.
Links To Download:
Code:
http://download.autodesk.com/us/maya/videos/6_mk8_web_Render_1.mov
http://download.autodesk.com/us/maya/videos/7_mk8_web_Render_2.mov