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Old September 23, 2008, 00:03
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Exclamation Houdini glass destruction lesson

Hi all!

Click the image to open in full size.

I've maid this lowpoly work couple of days ago and now thinking about lesson creation.

Part 1 - procedural modeling of shattered glass.
Part 2 - dynamic setup and simulation.

Do this will be useful?

What do you think?
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Last edited by DrNoXx; September 23, 2008 at 01:36.
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Old September 23, 2008, 01:34
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sure if you like to do so it would be interesting for several of us I guess.

well done btw =)
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Old October 1, 2008, 02:15
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A tutorial is always lovely and welcome, but there is one thing that makes me a little iffy. When a big fat thing like an automotive hits such a big single slab of glass, there won't be so few pieces made. The glass wall will be totally shattered, making loads of small splinters and shards among other things. The way it looks right now is as if the car hit a very thin concrete wall. Please do not take it otherwise, I know you did not want criticism, but I love your approach so I was wondering if you would want to make it more realistic. Sorry if my comment disappointed you.
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Last edited by shushens; October 3, 2008 at 12:58.
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Old October 1, 2008, 20:11
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yea my friend do it please
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Old October 5, 2008, 00:30
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Quote:
Do this will be useful?
yeah do it and share it with us
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Old November 3, 2008, 17:50
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Very very nice.
Waiting for the tutorial.
Cheers
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destruction, glass, houdini, lesson


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