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  #31 (permalink)  
Old July 27, 2007, 11:34
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astray
my current workflow is maya & photoshop...but looking forward to try cinema 4D =)
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  #32 (permalink)  
Old September 21, 2007, 09:55
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Hibernatus
Try this one to get a good start with Cinema4D,
it has a variety of movies from beginner to advanced.

Code:
http://wikivid.com/index.php/Cinema_4D
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  #33 (permalink)  
Old September 29, 2007, 18:57
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davejohns
Before you delve into the world of tutorials, i would advise you to make your self familiar with the UI and some of the functions etc etc.

Spend a few hours just messing around with it, and then maybe jump into some basic tutorials.

Its pretty fun to make some abstract work using the matrix extrude tool, and messing with lights/cameras/array objects etc etc.
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  #34 (permalink)  
Old October 5, 2007, 18:51
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tsionpa
The Fluff - Video training is very fine.
By the way, the handbook of maxons cinema is by far help enough for a newcomer.
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  #35 (permalink)  
Old October 12, 2007, 10:46
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tosik
well. a word with no lie.(ive done a bit of C4D v9 and v10. u can find alot of tutorials on www.isohunt.com. if u not sure what to do on the isohunt then. ill upload or look up some very good tut's for u .
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  #36 (permalink)  
Old October 15, 2007, 20:09
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Fate
I was told that it really depends on what you're interested in. I'm more into learning about architecture and modeling and that I should look into getting 3DSMax and Cinema 4D. I'm still a novice so take my advice with a grain of salt.
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  #37 (permalink)  
Old October 24, 2007, 20:19
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hey guys if you want a serious 3d program try XSI or quest3D for real time rendering . Personally I use C4D and I'm quite happy with that as Fate said it depentds on what you are interested mat8. It's up to you..... Check the interface the layouts and when you finally find what suits you, then decide if you are willing to use it.......

Hope it helps......
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  #38 (permalink)  
Old October 30, 2007, 01:39
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dogol
ok.. seems like everyone likes C4D,
I've never used it before but wondering how good is it specifically for character animation? (skinning/rigging/animating/etc..)
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  #39 (permalink)  
Old October 30, 2007, 09:39
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Okay, since everyone is talking C4D in here, I will share my opinion as well. I have been watching C4D evolve for quite sometime. It caught my eye several years back, when it was C4D 5. But those where the days when searching with C4D as a keyword would barely return any results. It has come a long way since then. Now there is 3DFluff, 3D Attack, Vital Exposure, and CmiVFX and of course, Cineversity itself and also C4DCafe tutorials by 3D Kiwi and C4DPortal tutorials by Mike Bachelor. But the basic problem with C4D is, nothin in C4D works like any other standard 3D package out there. You know NURBs modeling in XSI, you can do NURBs modeling in Maya. Even the keywords will match, e.g. CVs. But then, if you fire up C4D, you will suddenly get stalled. Nothing works here like it was used to be.

Everyone here praised 3D Fluff a lot. But the biggest pitfall of 3D Fluff is, they always seem to dodge any complicated modeling part. What will you render, my brothers, if you can't make the thing you want to make? Regular shapes like a bicycle or a car tire or a trendy Porsche's outer body are not difficult to make with C4D. But if you try to model a sailboat or a Chevrolet Bel Air, you will understand life is getting difficult for you! Well, of course, the veterans won't agree with me, and they don't have any reason to. But, C4D has no extensive modeling tutorial/literature. Everyone seems to bother about rigging, texturing, lighting. Some apparently not related tools, like Google SketchUp, can be used to make some infrastructure, which can be ported to C4D, but capability of such softwares are very limited. And of course, ready framworks made of long single isoperms are not always good to begin with, if you are a fan of surfacing and lofting.

If you don't know anything at all about any 3D package, XSI is something you should never try, because you may feel so confused in the control jungle, the word 3D maynot bring a happy memory to you ever again C4D miraculously clicks for some. They should stick to it. For anyone else, with a heavy duty machine, Maya is the "safe" choice. Progress will be slower with Maya. Rendering will be more burdensome. The software itself will look so yesterday ( C4D looks genuinely sexy as does Modo ). But chances are really low, if at all, that you will sit idly thinking "Only if they had made some quality tutorials on this area, perhaps I could get some work done by now".

Now, that all being said, C4D is actually a very good choice :) I am still trying to learn it when I am getting bored of Maya, but sad to say, all that I made so far that made any sense were all in Maya and none in C4D. But I always try to promote and love to talk about C4D, not Maya

I hope my post is not been too boring to read!

Last edited by shushens; October 30, 2007 at 09:49.
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  #40 (permalink)  
Old August 17, 2009, 09:48
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agorare
hello.
is cinema4d still a good joice for beginers in animation?

( i model in rhino)

am looking for siple and easy animation and rendering just for a siple show off
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